Thanks~ For above question, have it been solved in this version?The current version of the HTML5 version doesn't allow to hide the levels above the selected one, because the structure of the home (walls + rooms) is exported as a unique OBJ file. You'll have to wait for a future version for this.
Search found 14 matches
- Thu Sep 21, 2017 2:01 am
- Forum: Developers
- Topic: problem when using "Export to HTML5" plugin
- Replies: 7
- Views: 6281
Re: problem when using "Export to HTML5" plugin
- Fri Aug 11, 2017 2:26 am
- Forum: Developers
- Topic: question about room.setLevel
- Replies: 2
- Views: 5655
Re: question about room.setLevel
You ask a lot but don't show anything [:(]
Open source is also sharing...
Sorry, that is because my plugin is not completed yet. I did want to put my work with picture here to describe easily. But it seems cannot paste picture here directly. If want to put picture here seems need to put pictures ...
Open source is also sharing...
Sorry, that is because my plugin is not completed yet. I did want to put my work with picture here to describe easily. But it seems cannot paste picture here directly. If want to put picture here seems need to put pictures ...
- Thu Aug 10, 2017 3:34 am
- Forum: Developers
- Topic: question about room.setLevel
- Replies: 2
- Views: 5655
question about room.setLevel
For example, I create basic level(first level) and create rooms for my home. Then I use room.setLevel in code to set rooms to higher level(e.g. room.setLevel(new Level(build.intValue()+"",home.getWallHeight() * (build.intValue()-1),5,home.getWallHeight()));).
Then comes the issue, it seems that in ...
Then comes the issue, it seems that in ...
- Thu Aug 03, 2017 2:09 am
- Forum: Developers
- Topic: problem when using "Export to HTML5" plugin
- Replies: 7
- Views: 6281
Re: problem when using "Export to HTML5" plugin
Noted. Thanks~ [:D]Just be patient. You should have a nice surprise in the coming weeks...
- Wed Aug 02, 2017 2:30 am
- Forum: Developers
- Topic: Using 'one story of floor' to build up whole mansion
- Replies: 7
- Views: 7234
Re: Using 'one story of floor' to build up whole mansion
I think its easy to make the walls on further floors by simply redrawing then on the new floor.
Sweet Home 3D allow you to "align" new walls on floors both above and below by simply using the "alignment vertices" that walls give.
Example:
You draw a room on a house and make a new floor by adding ...
Sweet Home 3D allow you to "align" new walls on floors both above and below by simply using the "alignment vertices" that walls give.
Example:
You draw a room on a house and make a new floor by adding ...
- Wed Aug 02, 2017 2:26 am
- Forum: Developers
- Topic: problem when using "Export to HTML5" plugin
- Replies: 7
- Views: 6281
Re: problem when using "Export to HTML5" plugin
The current version of the HTML5 version doesn't allow to hide the levels above the selected one, because the structure of the home (walls + rooms) is exported as a unique OBJ file. You'll have to wait for a future version for this.
Thanks.
Then if there any middle way to implement for getting ...
Thanks.
Then if there any middle way to implement for getting ...
- Tue Aug 01, 2017 11:07 am
- Forum: Developers
- Topic: how to decide outside walls
- Replies: 1
- Views: 6838
how to decide outside walls
Another question :
we want to select the outside walls of a house.
As we want to build a community with several top buildings, we draw each building with just one level,then the plugin extend it to a building. we don't need the walls inside the building, we just use the outside walls to build it ...
we want to select the outside walls of a house.
As we want to build a community with several top buildings, we draw each building with just one level,then the plugin extend it to a building. we don't need the walls inside the building, we just use the outside walls to build it ...
- Tue Aug 01, 2017 11:05 am
- Forum: Developers
- Topic: problem when using "Export to HTML5" plugin
- Replies: 7
- Views: 6281
problem when using "Export to HTML5" plugin
Hi,
I cannot update the image in thead so I can just type text here.
Before showing the problem, let me introduce the background:
I have drafted the plugin that build mansion by a basic plan for one level(By entering the number for how much level we want).
After entering the level we want, the ...
I cannot update the image in thead so I can just type text here.
Before showing the problem, let me introduce the background:
I have drafted the plugin that build mansion by a basic plan for one level(By entering the number for how much level we want).
After entering the level we want, the ...
- Fri Jul 14, 2017 2:32 am
- Forum: Developers
- Topic: Sweet Home 3D online adding menu bar
- Replies: 6
- Views: 7086
Re: Sweet Home 3D online adding menu bar
Noted. Thanks for your kindy answer. I can't wait to see the new editor made by javascript now~ [:D]
- Thu Jul 13, 2017 2:06 am
- Forum: Developers
- Topic: Sweet Home 3D online adding menu bar
- Replies: 6
- Views: 7086
Re: Sweet Home 3D online adding menu bar
That is to say, there no other solution to embed on web site? [:((] As we prefer guiding user design on web site instead of giving them exe to use.