Realize it's an old thread but I thought it may help someone.
Got similar issue, lagging on the 3D view (and even when drawing in the 2D). If I removed the floor texture it did speed up. But the unexpected thing that seems to affect it is if I display the 3D view in separate window and put that ...
Search found 4 matches
- Thu Jun 23, 2022 12:26 am
- Forum: 3D problems
- Topic: 3d preview super slow
- Replies: 8
- Views: 11455
- Sun May 29, 2022 3:39 pm
- Forum: Developers
- Topic: View your homes in VR mode
- Replies: 16
- Views: 28923
Re: View your homes in VR mode
Sorry! The right link for the import part is:
https://help.gravitysketch.com/gravity- ... SSZX8PEPuh
https://help.gravitysketch.com/gravity- ... SSZX8PEPuh
- Sun May 29, 2022 2:11 pm
- Forum: Developers
- Topic: View your homes in VR mode
- Replies: 16
- Views: 28923
Re: View your homes in VR mode
Hi,
I just used Gravity Sketch in Oculus Quest 2. It's free, at least so far :) but you do have to register your email to be able to import OBJ. I just did and so far, no issues. Quite straight forward. Of course, it is not the full render quality...
My flow was to place through USB the OBJ files ...
I just used Gravity Sketch in Oculus Quest 2. It's free, at least so far :) but you do have to register your email to be able to import OBJ. I just did and so far, no issues. Quite straight forward. Of course, it is not the full render quality...
My flow was to place through USB the OBJ files ...
- Sun Jul 09, 2017 6:59 pm
- Forum: New versions
- Topic: Furniture Library Editor released
- Replies: 252
- Views: 3014043
Re: Furniture Library Editor released
Hi,
To the post about crashing, from XroM ... I had the exact same problem. As Puybaret mentioned, I also suspected that it was the same graphics issue as launching the SH3D, which is solved using the 2nd script (which pulls different Java graphic libraries, I think).
So, I created a similar ...
To the post about crashing, from XroM ... I had the exact same problem. As Puybaret mentioned, I also suspected that it was the same graphics issue as launching the SH3D, which is solved using the 2nd script (which pulls different Java graphic libraries, I think).
So, I created a similar ...