Hi,
I am using SweetHome3D-6.0 to build a 3d model, of a house with 2 levels, with architectural plans for each level.
I create the first level like so:
- Add the architecture plan for the first level as background image (Plan -> Modify background image),
- Create rooms and walls on top of the ...
Search found 4 matches
- Thu Jan 24, 2019 7:13 am
- Forum: Features use and tips
- Topic: How to create 3d model for a house with 2 levels, and have the architectural plans for each level as a floor to that level
- Replies: 1
- Views: 3020
- Thu Nov 15, 2018 3:58 am
- Forum: Features use and tips
- Topic: Export floor texture into .obj and .mtl files
- Replies: 2
- Views: 3170
Re: Export floor texture into .obj and .mtl files
I found out that I can export the entire 3d model with the background image into an .obj file and it opens ok with e.g. meshlab
What I want is to export only the floor with the background image.
https://www.dropbox.com/s/fpt0htass8slxe1/snapshot1.png?dl=0
Option1 that I tried is to place the ...
What I want is to export only the floor with the background image.
https://www.dropbox.com/s/fpt0htass8slxe1/snapshot1.png?dl=0
Option1 that I tried is to place the ...
- Wed Nov 14, 2018 9:17 am
- Forum: Features use and tips
- Topic: Export floor texture into .obj and .mtl files
- Replies: 2
- Views: 3170
Export floor texture into .obj and .mtl files
Hi,
I have a home 3d model with texture on walls.
I can export the 3d model and the textures into .obj and .mtl files and open it seperately with e.g. meshlab and view the textures on the wall - good!
I want to do the same for the floor, i.e. export the floor with the background image into a 3d ...
I have a home 3d model with texture on walls.
I can export the 3d model and the textures into .obj and .mtl files and open it seperately with e.g. meshlab and view the textures on the wall - good!
I want to do the same for the floor, i.e. export the floor with the background image into a 3d ...
- Thu Apr 26, 2018 8:06 am
- Forum: Features use and tips
- Topic: How to set the material file name programatically
- Replies: 1
- Views: 1925
How to set the material file name programatically
Hi,
I have a home 3d model with many walls.
I added a image file as texture to one of the walls and exported the model to obj format
I noticed that a new material was created in the .mtl file with the name wall_74_212.
I want to to add texture to every wall and set the wall name programatically ...
I have a home 3d model with many walls.
I added a image file as texture to one of the walls and exported the model to obj format
I noticed that a new material was created in the .mtl file with the name wall_74_212.
I want to to add texture to every wall and set the wall name programatically ...