So here the Manual as PDF and Word Document.
I hope it will be helpful and there might be some parts
missing especially for the case (2).
Emanuel, do you know a way how to make this process easier?
Search found 11 matches
- Sat Aug 06, 2011 11:10 am
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
- Fri Aug 05, 2011 10:49 pm
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
So I have written a document about
"How to extent an objects functionality"
It is some sort of short manual.
Is there a possibility to upload it here?
"How to extent an objects functionality"
It is some sort of short manual.
Is there a possibility to upload it here?
- Mon Aug 01, 2011 10:17 am
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
Another thing I want ot mention is the following.
I do not know with which version you two are working,
but in general our version cannot be upgraded anymore which is really sad.
So, if by any chance you can use plugins or talk with emanuel puybaret about your adjustments, do it and like this what ...
I do not know with which version you two are working,
but in general our version cannot be upgraded anymore which is really sad.
So, if by any chance you can use plugins or talk with emanuel puybaret about your adjustments, do it and like this what ...
- Mon Aug 01, 2011 10:11 am
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
Hey unrazzle,
please specify which part of the code you do not
understand.
The Gazebo part was not my doing, but in general this does not have anything to do with SH3D, but with the robot operating system we are trying to export the home to.
This is what is meant by URDF-Export.
The import and ...
please specify which part of the code you do not
understand.
The Gazebo part was not my doing, but in general this does not have anything to do with SH3D, but with the robot operating system we are trying to export the home to.
This is what is meant by URDF-Export.
The import and ...
- Fri Jul 08, 2011 9:22 pm
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
oh yeah it is a svn repository.
- Fri Jul 08, 2011 9:22 pm
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
Here this is the repository.
https://vmi.lmt.ei.tum.de/svn/vmi-ros-pkg/trunk/sweetgazebo/sweetgazebo
You will see that there is a centre of mass added for example
and some other information.
I wrote the URDFPackage and u will find some important elements
like HomeURDFObject, CatalogURDF...
U ...
https://vmi.lmt.ei.tum.de/svn/vmi-ros-pkg/trunk/sweetgazebo/sweetgazebo
You will see that there is a centre of mass added for example
and some other information.
I wrote the URDFPackage and u will find some important elements
like HomeURDFObject, CatalogURDF...
U ...
- Fri Jul 08, 2011 10:24 am
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
Hey Nicolas,
I do not have much time at the moment,
but I think you can simply download it from a svn repository and check it yourself.
I will try to provide you some information.
@ Emanuel:
How can I obtain Width, Depth and Height from a DAE file
maybe using the DAELoader Class?
Regards
Byron
I do not have much time at the moment,
but I think you can simply download it from a svn repository and check it yourself.
I will try to provide you some information.
@ Emanuel:
How can I obtain Width, Depth and Height from a DAE file
maybe using the DAELoader Class?
Regards
Byron
- Sat Apr 23, 2011 1:51 pm
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
Thanks for these tipps,
I have worked around the topic and have added a new HomeURDFObject class in my plugin.
Unfortunately I had to change some stuff in the code, but I tried to keep it as little as possible.
Also I added a new Panel class for that which I will simply add to
the normal property ...
I have worked around the topic and have added a new HomeURDFObject class in my plugin.
Unfortunately I had to change some stuff in the code, but I tried to keep it as little as possible.
Also I added a new Panel class for that which I will simply add to
the normal property ...
- Wed Apr 20, 2011 9:33 pm
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
Ok thanks for your input,
it is good to know what is possible and what is not.
I have started working on a derived version already,
I would have loved to somehow utilize the plugin feature
in order to not mess up the code of this nice programm.
I'll continue and will update, as soon as I have some ...
it is good to know what is possible and what is not.
I have started working on a derived version already,
I would have loved to somehow utilize the plugin feature
in order to not mess up the code of this nice programm.
I'll continue and will update, as soon as I have some ...
- Mon Apr 18, 2011 5:09 pm
- Forum: Developers
- Topic: Plugin - Creating Objects with other Properties
- Replies: 25
- Views: 23897
Re: Plugin - Creating Objects with other Properties
Update:
I have figured how to use my plugin to create new Catalog-Elements.
When I drag and drop a new item on my plan,
how can I control it without changing the SH3D code?
It will be added as HomePieceOfFurniture,
but I want it to be added e.g. as a selfmade class
*** extends HomePieceOfFurniture ...
I have figured how to use my plugin to create new Catalog-Elements.
When I drag and drop a new item on my plan,
how can I control it without changing the SH3D code?
It will be added as HomePieceOfFurniture,
but I want it to be added e.g. as a selfmade class
*** extends HomePieceOfFurniture ...