Hi,
I pretty much sure there is some sort of a problem with material assignment when the model is exported to the OBJ format. I can see that after adding/removing certain pieces furniture from the model and exporting it to the OBJ file some objects have wrong material applied (as seen in blender ...
Search found 6 matches
- Thu Oct 06, 2011 7:53 pm
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11555
- Wed Oct 05, 2011 9:49 am
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11555
Re: Renderer engine alternatives - redux
Very nice results!
Thank you :)
Is it a room created in Sweet Home 3D, then imported into Blender and Yafaray?
Exactly. However, there were some minor things to tweak - missing sun, sky light setup, and I think I had to change the glass material in the windows. I also played with the walls ...
Thank you :)
Is it a room created in Sweet Home 3D, then imported into Blender and Yafaray?
Exactly. However, there were some minor things to tweak - missing sun, sky light setup, and I think I had to change the glass material in the windows. I also played with the walls ...
- Tue Oct 04, 2011 8:32 pm
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11555
Re: Renderer engine alternatives - redux
I played with SunFlow GI settings today, just as it was shown in the thread you've quoted and it's way too heavy and with ugly results. Then I took blender and yafaray and with manual in hand and yafaray forum I managed to get satisfactory results.
Below is a 56 second rendering in Yafaray 0.1.1 ...
Below is a 56 second rendering in Yafaray 0.1.1 ...
- Tue Oct 04, 2011 2:02 pm
- Forum: 3D problems
- Topic: GLX problems with Mesa Rendering
- Replies: 2
- Views: 4481
Re: GLX problems with Mesa Rendering
1. it looks like 16-bit color depth was the problem,
2. On ubuntu I can run SH3D in 24-bit depth,
3. On gentoo it starts, but then java crashes when I attempt to create the photo (I'm investigating right now).
BR,
Wojtek
2. On ubuntu I can run SH3D in 24-bit depth,
3. On gentoo it starts, but then java crashes when I attempt to create the photo (I'm investigating right now).
BR,
Wojtek
- Sun Oct 02, 2011 3:19 pm
- Forum: Wishlist
- Topic: Renderer engine alternatives - redux
- Replies: 7
- Views: 11555
Renderer engine alternatives - redux
Hello all,
tha subject has already been brought here previously (http://www.sweethome3d.com/support/forum/viewthread_thread,2266_lastpage,yes). The evidence presented elsewhere shows that SunFlow does a good job (e.g. here http://www.sweethome3d.com/support/forum/viewthread_thread,2200). Good ...
tha subject has already been brought here previously (http://www.sweethome3d.com/support/forum/viewthread_thread,2266_lastpage,yes). The evidence presented elsewhere shows that SunFlow does a good job (e.g. here http://www.sweethome3d.com/support/forum/viewthread_thread,2200). Good ...
- Tue May 03, 2011 5:49 pm
- Forum: 3D problems
- Topic: GLX problems with Mesa Rendering
- Replies: 2
- Views: 4481
GLX problems with Mesa Rendering
Hi,
I have downloaded Linux tarball with SweetHome3D 3.2. My system's got:
- xorg server 1.9.4,
- mesa 7.10.1,
- very old ATI RagePro card working at the 1280x1024 resolution,
- Samsung SyncMaster 971P TFT display,
All that running under Gentoo.
eselect lists two interfaces for opengl, I'm using ...
I have downloaded Linux tarball with SweetHome3D 3.2. My system's got:
- xorg server 1.9.4,
- mesa 7.10.1,
- very old ATI RagePro card working at the 1280x1024 resolution,
- Samsung SyncMaster 971P TFT display,
All that running under Gentoo.
eselect lists two interfaces for opengl, I'm using ...