Hi to all
My laptop has 2 GPU: intel 4000 & Nvidia 960m
So I set up to run sweethome3D with nvidia and 3d view works with this GPU (as I could see in task manager)
While 3d section in split view in the main window all works smooth and fast. No glitches etc.
But when I open 3d view in separate window ...
Search found 8 matches
- Fri Oct 30, 2020 9:06 pm
- Forum: 3D problems
- Topic: 3d View suddenly impossibly slow
- Replies: 108
- Views: 243273
- Thu Oct 29, 2020 5:55 pm
- Forum: New versions
- Topic: YafaRay rendering plug-in
- Replies: 172
- Views: 532710
Re: YafaRay rendering plug-in
Hi, Cecilia
Thank you! I know that our vision adapts, but camera's exposure doesn't.
I'll try your recipes with lighting panels.
p.s. here are my pics (i forgot to add it to the first post)
Add ceiling lights (in yafaray settings)
https://i.ibb.co/PMMZ4wt/8am-ceil.png
Without any light
https ...
Thank you! I know that our vision adapts, but camera's exposure doesn't.
I'll try your recipes with lighting panels.
p.s. here are my pics (i forgot to add it to the first post)
Add ceiling lights (in yafaray settings)
https://i.ibb.co/PMMZ4wt/8am-ceil.png
Without any light
https ...
- Sun Oct 25, 2020 9:07 am
- Forum: New versions
- Topic: YafaRay rendering plug-in
- Replies: 172
- Views: 532710
Re: YafaRay rendering plug-in
Hi, guys!
Can you tell me, why rendering with natural light is too dark?
I've drawn a room with 4 walls, floor and ceil (17 sq.m). Placed simple double window. And a table inside (just for example). Placed virtual visitor and made yafaray render. (window to the NE side and 8AM - morning - very thin ...
Can you tell me, why rendering with natural light is too dark?
I've drawn a room with 4 walls, floor and ceil (17 sq.m). Placed simple double window. And a table inside (just for example). Placed virtual visitor and made yafaray render. (window to the NE side and 8AM - morning - very thin ...
- Mon Apr 27, 2020 10:32 pm
- Forum: Features use and tips
- Topic: Bucket size value
- Replies: 1
- Views: 1298
Re: Bucket size value
Found a solution: unzip sh3d file.
Edit Home.xml: add a property named bucketSizeValue with value of tile size
Save. Zip. Voila!
Edit Home.xml: add a property named bucketSizeValue with value of tile size
Save. Zip. Voila!
- Mon Apr 27, 2020 10:12 pm
- Forum: Features use and tips
- Topic: Bucket size value
- Replies: 1
- Views: 1298
Bucket size value
Hi to all!
Can't figure is it possible to start with another than default tile size of 64 pixels? How can I configure bucket size value?
Can't figure is it possible to start with another than default tile size of 64 pixels? How can I configure bucket size value?
- Mon Apr 20, 2020 9:56 pm
- Forum: Features use and tips
- Topic: Ceiling reflection
- Replies: 0
- Views: 1353
Ceiling reflection
Hi to all!
Can somebody explain me how to get white ceil that reflects the light.
I mean usually white surface reflects a light when there is any (even indirect) light source.
So I draw a room, place ceil lamp (square one by MineaCristian from 'base' furniture library), but shadow are black opaque ...
Can somebody explain me how to get white ceil that reflects the light.
I mean usually white surface reflects a light when there is any (even indirect) light source.
So I draw a room, place ceil lamp (square one by MineaCristian from 'base' furniture library), but shadow are black opaque ...
- Sun Apr 12, 2020 10:04 pm
- Forum: Sweet Home 3D bar
- Topic: Comparative global illumination
- Replies: 26
- Views: 41044
- Sun Apr 12, 2020 12:06 pm
- Forum: Sweet Home 3D bar
- Topic: Comparative global illumination
- Replies: 26
- Views: 41044
Re: Comparative global illumination
Have the same issues with path... Tried with PVR 1.9 YafaRay renderer.
Here is little preview of the result. Don't want to waste the time to render bigger resolution.

Here is little preview of the result. Don't want to waste the time to render bigger resolution.
