Here is a SH3D demo file for using the plug-in with new light sources and image-based lighting (sky with texture). Dear Enko, may I ask as a Newbie in this Software: Do really mean that IBL is possible with SW3D. As far as I know, for IBL usage and renderings, the sky-picture should be a hdri ...
Hello Hans, Thanks for this hint! But the description does not seem to be easy for non-coder like me. So, to be shure to understand, I ask again and hope for your patience with my stupid questions: 1. The "xmx-trick" is used for increasing the RAM Memory "amount" that an be adressed by SW3D, correct ...
Dear all,
I wonder how to create a flat light source (like a LED flat-panel)
OR
how to create a diffusor or a softbox like it is used for photographers studio flashes and in filmstudios.
Kudos to David and YafaRay team! [:)] And some extra Kudos to you, dear Emmanuel for this extreme fast response!!
Note also that version 1.1 of the plug-in uses named cameras to let you generate videos more effectively in your plug-in, without the need to regenerate the scene at each frame ...
When I look at the rendering process (Windows7 and 10), I see that the CPU is fully loaded and the GPU shows no significant load. Three questions: 1. Are there some adjustments or tricks, to force and use a faster GPU usage? or 2. Are there plans to integrate this feature in the near future?
Good news! David Bluecame added an equirectangular camera to YafaRay yesterday. I gave it a try this morning and it worked as expected, so I should be able to generate a new version of the plug-in with this missing feature soon. [:)] Those are really good news!