Search found 16 matches
- Thu Nov 21, 2024 6:32 pm
- Forum: 3D problems
- Topic: SH3D on Windows 10 on ARM works using DirectX
- Replies: 10
- Views: 15745
Re: SH3D on Windows 10 on ARM works using DirectX
I have a Surface Pro with Windows 11 Home that already has DirectX 12, using my fork of 7.4 with a 32 bit install. The 3D rendering pane contents looked correct, but sometimes the dialog boxes (to edit a wall's settings for example) would have areas of grayed pixels or the whole dialog was black ...
- Mon Apr 03, 2023 6:39 pm
- Forum: 3D problems
- Topic: Weird 3D Artifacts
- Replies: 108
- Views: 184665
Re: Objets étranges en 3D
Good news, the 3/22/23 driver update with the fix has been published by AMD.
Adrenalin 22.5.1 was before the bug.
Adrenalin 23.3.2 with the bugfix (tried as a manual update) worked for us.
Adrenalin 22.5.1 was before the bug.
Adrenalin 23.3.2 with the bugfix (tried as a manual update) worked for us.
- Tue Mar 16, 2021 7:08 pm
- Forum: New versions
- Topic: Sweet Home 3D 6.5
- Replies: 61
- Views: 283758
Re: Sweet Home 3D 6.5
Notarization, great! How do you install zulu for ARM on an intel development machine?
- Tue Mar 09, 2021 3:26 pm
- Forum: Developers
- Topic: Spawn Shell Process
- Replies: 5
- Views: 8377
Re: Spawn Shell Process
Aha, the jre bundled with Sweet Home for Mac needed an executable permission on jspawnhelper.
chmod u+x /Applications/Sweet\ Home\ 3D.app/Contents/Plugins/Java.runtime/Contents/Home/jre/lib/jspawnhelper
or
<target name="macosxBundle"...
<!-- Change executable permission of jspawnhelper lost ...
chmod u+x /Applications/Sweet\ Home\ 3D.app/Contents/Plugins/Java.runtime/Contents/Home/jre/lib/jspawnhelper
or
<target name="macosxBundle"...
<!-- Change executable permission of jspawnhelper lost ...
- Fri Feb 26, 2021 4:38 pm
- Forum: Developers
- Topic: Error with run configuration on Mac 10.15
- Replies: 6
- Views: 7055
Re: Error with run configuration on Mac 10.15
Now I remember editing the 1.8.0_202 in the Ant build.xml file to 271, so it makes sense that you did not have this error.
- Fri Feb 26, 2021 4:18 pm
- Forum: Developers
- Topic: Error with run configuration on Mac 10.15
- Replies: 6
- Views: 7055
Re: Error with run configuration on Mac 10.15
Aha, the Exception turns into just a Warning in an older Java 8 build, per the tip here .
2021-02-26 11:16:54.697 java[39444:560969] WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future. Called from (
0 AppKit 0x00007fff2ec02629 ...
2021-02-26 11:16:54.697 java[39444:560969] WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future. Called from (
0 AppKit 0x00007fff2ec02629 ...
- Wed Feb 24, 2021 3:38 pm
- Forum: Developers
- Topic: Error with run configuration on Mac 10.15
- Replies: 6
- Views: 7055
Re: Error with run configuration on Mac 10.15
Hm, I found a post about an incompatibility between mac os 10.15 and java opengl (jogl), solution here .
Perhaps adding additional jars for native mac universal gluegen-rt and jogl(-all? or -java3d?) into the lib/macosx and/or lib/java3d-1.6/macosx directories.
Then editing the needed filepath list ...
Perhaps adding additional jars for native mac universal gluegen-rt and jogl(-all? or -java3d?) into the lib/macosx and/or lib/java3d-1.6/macosx directories.
Then editing the needed filepath list ...
- Mon Feb 15, 2021 5:28 pm
- Forum: Developers
- Topic: Compiling Textures Library Editor
- Replies: 2
- Views: 6145
Re: Compiling Textures Library Editor
Awesome, adding the path element worked. Thank you!
- Fri Feb 05, 2021 8:43 pm
- Forum: Developers
- Topic: Spawn Shell Process
- Replies: 5
- Views: 8377
Re: Spawn Shell Process
Got a shell to work from a plugin used with the SourceForge Sweet Home on Windows.
runProcess("cmd /c echo hello world", true);
// or
// String cmdFilePath = runProcess("where cmd", true);
// String cmdToRun = cmdFilePath +" /c echo hello world";
private String runProcess(String command, boolean ...
runProcess("cmd /c echo hello world", true);
// or
// String cmdFilePath = runProcess("where cmd", true);
// String cmdToRun = cmdFilePath +" /c echo hello world";
private String runProcess(String command, boolean ...
- Fri Feb 05, 2021 7:58 pm
- Forum: Developers
- Topic: Compiling Textures Library Editor
- Replies: 2
- Views: 6145
Compiling Textures Library Editor
Hello,
I was able to build the Furniture Library Editor using JDK 8 for the SweetHome project jre and the Furniture Editor project jre and the Ant runtime configuration jre, and xml target=1.5.
Now when trying to build the jarExecutable of the Textures Library Editor (with the above java versions ...
I was able to build the Furniture Library Editor using JDK 8 for the SweetHome project jre and the Furniture Editor project jre and the Ant runtime configuration jre, and xml target=1.5.
Now when trying to build the jarExecutable of the Textures Library Editor (with the above java versions ...