Search found 12 matches

by Denis1874
Wed Feb 17, 2021 10:40 pm
Forum: Features use and tips
Topic: How can I accurately snap dimension lines to the edges of the walls?
Replies: 2
Views: 4426

Re: How can I accurately snap dimension lines to the edges of the walls?

Hello,
normally when you draw the dimension line, you have a color change when you are perfectly aligned. If you change afterwards the wall length, you need to delete and create again the dimension line if you want to use this again.
by Denis1874
Mon Feb 15, 2021 9:54 pm
Forum: Features use and tips
Topic: Ground level change?
Replies: 1
Views: 2570

Re: Ground level change?

Hello, I don't think it is possible to lower down the ground, but you can adjust the elevation of levels through the levels panel (double click on one level at the top of your window) to get it.
by Denis1874
Tue Feb 09, 2021 2:02 pm
Forum: Features use and tips
Topic: Add existing conditions topography and morph to grading map?
Replies: 7
Views: 3617

Re: Add existing conditions topography and morph to grading map?

Hello, I did what Mike described.(I think...)

https://www.mediafire.com/convkey/fdbc/w8r05panzo733m06g.jpg

I set in preferences panel :
floor = 25 cm
height of new walls = 0,1 cm

then I made a stack of rooms.
export all of them in one unique OBJ format.
In a new project import the terrain as ...
by Denis1874
Tue Feb 09, 2021 7:52 am
Forum: 3D problems
Topic: I like this cabinet very much, but I can't make 3D effects.
Replies: 2
Views: 4783

Re: I like this cabinet very much, but I can't make 3D effects.

Hello Kwerense,
I understand that you want to reproduce this cabinet in SH3D.
You have in the furniture library a special item named 'box', it is a cube but you can give it the dimensions you want. By using several boxes you can make base, top, the 2 sides and rear, the doors and the shelves.
Using ...
by Denis1874
Mon Feb 08, 2021 2:59 pm
Forum: Gallery
Topic: My rendering of some rooms in a chalet
Replies: 2
Views: 9350

Re: My rendering of some rooms in a chalet

Thank you, Mike, for the advises. I appreciate. [:)]
by Denis1874
Mon Feb 08, 2021 2:55 pm
Forum: Features use and tips
Topic: Basement Level "Lip"?
Replies: 5
Views: 4137

Re: Basement Level "Lip"?

One idea !
It seems that you create walls twice, once for the basement level, then for the main level?
Did you try to copy/paste walls from basement level to main level ?

Hope it helps.
by Denis1874
Mon Feb 08, 2021 2:26 pm
Forum: Features use and tips
Topic: Basement Level "Lip"?
Replies: 5
Views: 4137

Re: Basement Level "Lip"?

Hello, I tried to reproduce your problem..without success !
https://www.mediafire.com/convkey/2205/u6gpqboi282l4no6g.jpg
You can see the floor of the basement , and the floor(blue tiles) of the level 0 . I made a notch in the floor in order to be able to see the basement floor.

It seems that your ...
by Denis1874
Mon Feb 08, 2021 1:38 pm
Forum: Gallery
Topic: My rendering of some rooms in a chalet
Replies: 2
Views: 9350

My rendering of some rooms in a chalet

https://www.mediafire.com/convkey/5b9d/leg6vcmw3f0x9xi6g.jpg

https://www.mediafire.com/convkey/72fa/x9uwonmdvvtnp9e6g.jpg

https://www.mediafire.com/convkey/ddca/5qr93ypo6zjljr26g.jpg

https://www.mediafire.com/convkey/8330/j9c37sj0lox545k6g.jpg

https://www.mediafire.com/convkey/1b3d ...
by Denis1874
Mon Feb 08, 2021 11:01 am
Forum: 3D models and textures
Topic: Window sills
Replies: 3
Views: 6385

Re: Window sills

Hello,
you have already some windows with sill in the furniture library.(http://www.sweethome3d.com/freeModels.jsp)
You can also find some sills in 3DWharehouse and import them in SH3D.
by Denis1874
Mon Feb 08, 2021 10:22 am
Forum: Features use and tips
Topic: Add existing conditions topography and morph to grading map?
Replies: 7
Views: 3617

Re: Add existing conditions topography and morph to grading map?

Hello,
very interesting idea!
Did tou try creating stacked rooms with 1' floor thickness and 0.01 walls ?