Re: Snap an imported picture to wall dimensions?
by macfrog » Sun Feb 12, 2012 7:58 pm
Hans,
to complete your explanation, it is important to make te used box VERY thin, otherwise the applied texture cannot be used at all. SH3D does not apply a texture rectangular onto the front face, but, instead, in a very strange (spherical?) way...
This is messing up almost every box, roof etc. with realistic dimensions.
Don't know if there's a workaround... [:(]
macfrog