Re: Snap an imported picture to wall dimensions?

by macfrog » Sun Feb 12, 2012 7:58 pm

Hans,

to complete your explanation, it is important to make te used box VERY thin, otherwise the applied texture cannot be used at all. SH3D does not apply a texture rectangular onto the front face, but, instead, in a very strange (spherical?) way...

This is messing up almost every box, roof etc. with realistic dimensions.


Don't know if there's a workaround... [:(]

macfrog