Re: Rendering Problem

by Puybaret » Sat Feb 23, 2013 9:55 am

You should try to play with the color of the object, not only with its opacity factor.
For your information, as you'll see in this post and previous ones in the same thread, translating OpenGL transparency to SunFlow transparency (i.e. rendering engine at the two best quality levels) wasn't so easy, and it took a while to find acceptable values to render existing 3D models. Feel free to change them in the source code if needed.