Re: HQ rendering issue
Code: Select all
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.globalIllumination=path
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.diffusedBounces=3
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.causticsPhotons=1000000
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination=path
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.diffusedBounces=3
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.causticsPhotons=1000000