Re: HQ rendering issue

by Puybaret » Thu May 30, 2013 12:11 pm

I tested the two following parameters on a small file:

Code: Select all

-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination=path
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.diffusedBounces=3
and got the following results:

Image

compared to a rendering with default parameters:

Image


If you turn on the light on the desk, I got the following results:

Image

compared to a rendering with default parameters:

Image

As you can see, if it doesn't give miracle results, the reflection of the outside light on the blue ground has some visible effect, but still an interior light gives correct results much faster.

For your information, here are also two images of the same empty room with default color on the walls and the floor:

Image

again compared to a rendering with default parameters:

Image

Did I do something wrong?
I don't know how complex can be the rendered scene. If you're ready to spend some time on this very time consuming task, I'll be pleased to read your report. [:)]