Re: Small black square "dots" on high quality renderings
by oxygen » Tue Jun 11, 2013 3:32 pm
I found my way to solve the problem with black square dots. May be it's like some sort of shaman's danse but it really working for me. Black dots always shows on best rendering level and very often on any object with glass material. So I made a bit of changes on the ploblem models - just add or change a diffuse texture on glass material in another program (I'm using Deep Exploration), and its always working for me.