Re: Missing texture coordinates in MTL file lead to blurry textures?
by Puybaret » Wed Jun 12, 2013 9:56 am
Is your OBJ/MTL model correctly rendered when you reimport it in Sweet Home 3D or in another 3D software like Blender?
Did you try to load it with
com.eteks.sweethome3d.j3d.OBJLoader class, the OBJ loader I developed for Sweet Home 3D? Actually, I developed it because Java 3D
com.sun.j3d.loaders.objectfile.ObjectFile class had some issues in texture coordinates and transparency management. Even I also needed a few other things for Sweet Home 3D, I managed to keep
OBJLoader class independent from other Sweet Home 3D classes, except the small
OBJMaterial class.