Re: Problems with globalIllumination=path

by Puybaret » Sun Jul 28, 2013 9:51 am

Is there any way to setup walls that reflect more light, so the overall render is more bright?
You could add a large powerful light outside in the same direction that the one of the sun, or more simply post process the computed image with an image editor to make it brighter.

In case you didn't know, causticsPhotons are not used for light reflection, but for light going through transparent materials.