How to keep lights from washing out my bitmap boxes?
by alevinemi » Wed Apr 02, 2014 11:55 am
The room lights in my room are having an effect that I don't want.
Basically, the lights completely wash out the top half of some "pseudo-sculptures". These are actually just boxes with bitmap texture.
However, they don't wash out imported models, such as people. I have a screenshot shown, showing both the 3D view and the photo view.
Is there an easy way to fix this? Do I have to mess with the matte/shiny settings? Turn off the canned lights, insert custom lights, and alter the power?
Any guidance is appreciated - I am very new to this.
