Re: How to represent sculptures that you don't have a 3-D model for?

by alevinemi » Tue Apr 08, 2014 12:48 pm

Did a quick test, and it looked ok. Let me know if you need a copy of my test file. ok
Many thanks, and it worked. Just for comparison:

My way (bitmap boxes): https://www.youtube.com/watch?v=cWVXMxhASkk

Your way (transparent flat boxes): https://www.youtube.com/watch?v=_MyGGdWQdTE

The transparent boxes are much better. I also went with a circular room to avoid shooting sculptures from the wrong direction.