Re: How to represent sculptures that you don't have a 3-D model for?
by alevinemi » Tue Apr 08, 2014 12:48 pm
Did a quick test, and it looked ok. Let me know if you need a copy of my test file. ok
Many thanks, and it worked. Just for comparison:
My way (bitmap boxes):
https://www.youtube.com/watch?v=cWVXMxhASkk
Your way (transparent flat boxes):
https://www.youtube.com/watch?v=_MyGGdWQdTE
The transparent boxes are much better. I also went with a circular room to avoid shooting sculptures from the wrong direction.