Re: Sunflow Renderer

by sree.arun.kr » Wed Jun 18, 2014 7:48 pm

AmbientOcculation Render Test [:-?]
Test with sample and dist shader parameters used in amb-occ.
Render in white light and black ambient(below).Image
Render in black light and white ambient(below).Image

Code behind the scene(sunflow example):

Code: Select all

shader {
  name ground
  type amb-occ
  bright   1 0 1
  dark     0 0 0
  samples  128
  dist     6
}

shader {
  name "shader01"
  type amb-occ
  bright   0 0 0
  dark     1 1 1
  samples  100
  dist     1
}

shader {
  name "shader02"
  type amb-occ
  bright   0 0 0
  dark     1 1 1
  samples  100
  dist     100
}

shader {
  name "shader03"
  type amb-occ
  bright   0 0 0
  dark     1 1 1
  samples  100
  dist     1000
}

shader {
  name "shader04"
  type amb-occ
  bright   0 0 0
  dark     1 1 1
  samples  1
  dist     2
}

shader {
  name "shader05"
  type amb-occ
  bright   0 0 0
  dark     1 1 1
  samples  100
  dist     20
}

shader {
  name "shader06"
  type amb-occ
  bright   0 0 0
  dark     1 1 1
  samples  1000
  dist     20
}

shader {
  name "shader07"
  type amb-occ
  bright   0 0 0
  dark     0.5 0.5 0.5
  samples  2
  dist     1
}

shader {
  name "shader08"
  type amb-occ
  bright   0 0 0
  dark     1 1 1
  samples  10
  dist     100
}

shader {
  name "shader09"
  type amb-occ
  bright   1 1 1
  dark     1 1 1
  samples  20
  dist     1000
}

include include/example_array.geo.sc


[=P~]