Re: Sunflow Renderer
sorry I became a fan of sunflow when I see the gallery (previous link 4) and User manual (Previous Link1). For a quick user like me, it is fast, simple, editable and indirect support with OBJ when compared to other render engine like python. Especially its ambient-occlusion pass is superb, may be more than v-ray.(I would like to say Thank you to SweetHome3D for introducing this render engine to me.)I already gave you my answer some time ago:
I think sunflow engine utilized Java3D at its peak point with the current version or a bad luck with the developer.SunFlow is not maintained by its main developer anymore.
I said if the scene using a sphere as alight source then sunflow counting its vertex points and started emitting light from each it. According to smoothness of the sphere number of vertex may vary. It is an example of light source as sphere(760 vertex) that take 1Hr20Min. Instead of sphere we can use triangle(3 vertex points)mesh or rectangle(4 vertex)mesh can use as a light source which takes almost 20-30 sec.I just can't imagine how long it would take for a real Sweet Home 3D scene!!!
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ie; For 760 vertex=760 lights take 1Hr 20Min= 80Min(4800Sec) then for 3 vertex= ((80*60)/760)*3=19sec.[6.32 sec for each light]