Re: Sunflow Renderer
It's because the lightingEnabled flag isn't copied when a new material is created for a modified color.I don't understand SH3D, then why if I change the glowing material color or its reflection is changed then the material property become normal(no glow) with illum 2.?
Not at this moment. Please fill a bug so I keep it in mind.Is there is a way exist to create illum 0 and color change its in SH3D, without manually editing mtl file?
Yes, I already answered you.By he way, You don't tell me which one will be the future SH3D render engine.