Problems creating a light
by seabird » Mon Jul 21, 2014 10:54 pm
Hi everybody,
recently switched to SH3D and am exploring the options and impressed with options and configuration. The one thing I am having problems with is creating a functional lamp/light.
I created my home/kitchen light
The problem is when I insert light sources I do not get the same "lightbulb". That distinct light inside glas spot is missing (hard to explain I guess)
Also, I create the lamp itself in Blender, and edited the material after export for transparency. But is there a way to make the object a Light? Should I do this in Blender?