Problems creating a light

by seabird » Mon Jul 21, 2014 10:54 pm

Hi everybody,

recently switched to SH3D and am exploring the options and impressed with options and configuration. The one thing I am having problems with is creating a functional lamp/light.

I created my home/kitchen light Image

The problem is when I insert light sources I do not get the same "lightbulb". That distinct light inside glas spot is missing (hard to explain I guess)

Also, I create the lamp itself in Blender, and edited the material after export for transparency. But is there a way to make the object a Light? Should I do this in Blender?