Re: Problems creating a light

by seabird » Tue Jul 22, 2014 8:10 pm

Yes, I figured it out mostly. Once the dimension is set (120cm) the coordinates are centimeter based. I added several lights and played with the MTL file.

Code: Select all

name#2=Lamp onderdelen 
category#2=Lights 
icon#2=/Lamp onderdelen.png 
model#2=/Lamp onderdelen/lamp%20onderdelen.obj 
multiPartModel#2=true 
width#2=120 
depth#2=10.9091 
height#2=562.14746 
movable#2=true 
doorOrWindow#2=false 
lightSourceX#2=5 32.5 60 87.5 115 
lightSourceY#2=5.5 5.5 5.5 5.5 5.5 
lightSourceZ#2=3 3 3 3 3 
lightSourceColor#2=#ffffff #ffffff #ffffff #ffffff #ffffff lightSourceDiameter#2=1 1 1 1 1 
elevation#2=140 
creator#2=Jacco
MTL:

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# 3D model lamp onderdelen.obj  
newmtl Brushed_metal 
illum 2 
Ka 0.0 0.0 0.0 
Kd 0.168542 0.166863 0.166863 
Ks 1.680151 1.680151 1.680151 
Ns 128.0 Ni 1.0  

newmtl Mat_Glas 
Ka 1.0000 1.0000 1.0000 
Kd 1.0000 1.0000 1.0000 
Ks 1.0000 1.0000 1.0000 
Tf 1.0000 1.0000 1.0000 
Ns 200 Ni 1.2000 
illum 7 
d 0.94  

newmtl Helder_glas 
Ka 0.0000 0.0000 0.0000 
Kd 0.0000 0.0000 0.0000 
Ks 0.9000 0.9000 0.9000 
Tf 1.0000 1.0000 1.0000 
Ns 200 Ni 1.2000 
illum 6 
d 0.3
After I manually changed the glass color to almost white in sh3d.

result so far (light is at 3% and a ambient light behind me to light the metal)
(still not the matt glass I want on top and still missing the "light source/bulb")
The light also needs to become "smoother".
Image