Re: Inspiration for Material Editor
I don't get you. [:-?]many other features are more important / awaited
In the current photo render settings pre defined samples affect scene that produce the white spot. Adding more samples or choosing a different shader instead of mirror shader (or somthing) can reduse it. (:Affect the rendering time. But now users required quality, time is compromisable becuse of advaned technologies in graphics).The current settings render objects too shiny very often
Sorry, complicated English. I don't understant..But I should rather start inverting in Yafaray, shouldn't I?