Re: Building The Starship Enterprise from the inside out.
by Desslok » Wed Aug 27, 2014 1:11 pm
I've made some adjustments to my wall textures. Although the transporter room in the 3rd season was mauve colored, mine simply looked too purple. So I toned it down a bit. I also placed radiation warning signs on the walls and I got more work done on the trnasporter console in Blender and imported it. Having a bit of trouble there though. When I import in .dae format, some of the faces are reversed leaving them transparent in Sweethome3d. I have to import it twice in the furniture editor, reversing the faces in the second one and then transposing the two objects to get one solid object. Any suggestions?
