Re: Problem with mirror-like texture
by sree.arun.kr » Fri Aug 29, 2014 6:04 pm
To achieve mirror reflection in SH3D,it need 3 main steps. [B-)]
1. Object color should be black.
2. Shininess/reflection value should be high.
3. Model should be rendered in high quality means quality level 4. [:-$]
[PS: Load your model which is in 3ds or dae format. Change Mirror_auv material color to black. Move shininess to high. Render scene in quality level 4 in virtual visit mode.]
