Re: Inspiration for Material Editor

by sree.arun.kr » Tue Sep 16, 2014 4:22 pm

Start with diffuse then phong at spec 0.01 to 10 then switch to shiny reflection 0.1 to 1 then mirror shader 0.2 to 1 while increasing shininess slider.
I expect for shininess, phong shader is using(not uber).
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Or there is a second way by reducing specular color from white to black.
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same as above but IBL is turned on:
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