Re: Sweet Home 3D 5.0
No, you shouldn't have to increase the depth of doors and windows. That's one of the reasons why I wrote "baseboards are computed more or less as small walls". [;)]Treating them as small walls means door depths have to be increased by the depth of the baseboard, which in some cases results in an unnaturally deep door frame protruding from the wall.
I didn't try but maybe, using "baked" texture images that would simulate a shape could make the trick in some cases.I have a thing against rectangular baseboards in real life