Re:
Sweet Home 3D does not start for directx issues
by ElfenM » Thu Oct 29, 2015 4:03 pm
Just found out the following on:
Lenovo S10e & S12 (10.5in & 12in Netbooks)
1.6GHz Intel Atom CPU)
2GB of RAM each
running XP
I kept scratching my head on this again and again, as my Lenovo X200s (basically a Core 2 Duo version of the Lenovo S12) runs SH3D without problems, and except for the CPU differences, they are basically the same machine (same OS and video card- Intel Express), there is no problems with the X200s but there is on the S10e/S12's I have.
I even updated the drivers for the Intel Express video card on the S10e/S12's, and nothing. I already have the drivers updated to the current versions. OpenGL/DirectX keeps crashing.
So what's going on ?
I checked out Mazoola's information, and did not find a "recovery" folder or files to clean out.
Thing is this - I usually activate SH3D by clicking on a Home File and let it load it after it begins to run. Yeah, I'm spoiled like that. But then it crashes with the "Fatal OpenGL/DirectX Error."
So I decided to activate SH3D on its own. It loads up and gives an empty file to work on - it does not crash. I was able to lay down a room, put up some walls, and save the file. I close the file and then reopen - no problems.
Then I checked a few other simple homes I made (Cargo container homes I slapped together) that are on a thumb drive. They loaded up and were able to edit them and save them without problems.
But then I try to load up this one file I kept opening SH3D with before which always crashed the app when I double click it to load up. It crashed SH3D. I copied the file onto the thumb drive and tried it on the X200s. It crashed the X200s.
Tried on the Mac Powerbook and G5 I have, it did not crashed there. So I looked at the house. There are a couple of imported models there that are not part of the normal SH3D collection. They were imported from .OBJ files from some website somewhere.
Though I have not tried deleting these objects and resaved the file to test it, I suspect that the issue is with these imported objects, not the file being corrupt itself.
The thing I noticed is that SH3D crashes when its trying to render the house file - it draws the room, then the walls, then the furniture objects and it always crashed at this point of rendering the furniture.
Though further testing is needed on larger files, I suspect that this is the problem. I'll post further results when I get them.