Re: Recent experiment

by okh » Thu Dec 10, 2015 10:04 am

So SH3D can use png images with an alpha channel for a transparent background?
Yes, at least if the alpha channel .png (or gif I suppose) is pasted to an object surface. Never occurred to me to test transparency images on the sky itself, but I doubt that would give any results of interest. Invisible (all transparent) and semi-transparent textures are quite useful tools to hide furniture elements and create other effects. ok