Re: Help modelling true crime scene- blood stains, body positions, odd 3d items

by keddie28 » Mon Jan 11, 2016 5:49 am

I've found a fix, but it involves offsetting the actual layout of my texture to accommodate the inaccurate rendering.

Therefore, these two seemingly screwed-up floor textures result in the output image of the proper layout of the carpet and bloodstains:

Image Image

Here's how SH3d renders them:

Image