Hi Emmanuel,
I never stated that I'll refuse to update SweetHome3DUpdates.xml for contributed plug-ins
Oh, apologies, no offense, it seems that I've got the meaning of this statement wrong:
I'll accept to edit that file only for very important udpates.
I have to admit that the intention of your first post was not really clear to me and I might have interpreted it in a wrong direction.
So lets try to make it clear:
- How should the ID look like - esp. to prevent name clashes (in other words - what's the difference to just use the plugin name or class)?
- How does the workflow of a new update look like esp. on which channel does a plugin developer provide a new update-element to you?
- When will that update get promoted to your XML file?
- If that is the official way of providing easy updates for a plugin to the end user, could you integrate it into the Plug-in developer's guide?
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A last word about "spamming" with the updateUrl: As soon as someone has installed a 3rd party plugin, you have already lost control [>:)].
Seriously, if every plugin developer uses his own update stratgegy, because there is no official way for updates, the user might be annoyed even more by the different configuration, messages, intervals...