Re: Export to HTML5 plug-in
It's one of my goals at the end, but that requires to port to JavaScript the classes DAELoader, Max3DSLoader for DAE/3DS support, and Wall3D, Room3D,Ground3D and other model classes to manage the structure of a home. Porting these 5000 lines of code will require probably two weeks of work and will avoid to use the Export to HTML5 plug-in, but without adding any new feature to the end user.Does this mean the .sh3d file will contain all files needed by the export to html javascripts for the canvas?