Re: How to update furniture within a scene after applying changes to the model?

by MaMu » Mon Sep 26, 2016 4:06 pm

I see. And I also see you are a SH3D developer. What you think about storing a hash of every model and after updating a model trigger an update event that causes to automatically update all instances of a model used in the scene to be replaced by new instances of the new model version? Ain't that possible? Can't believe it wouldn't.