Re: Installation doesn't work. Software doesn't start.

by jlecour » Sun Nov 20, 2016 3:03 pm

I have a similar issue. The program starts, I get the spashscreen, but it's frozen.

Code: Select all

~ → /Users/jlecour/Desktop/Sweet\ Home\ 3D.app/Contents/MacOS/SweetHome3D
[JavaAppLauncher] Requested [1.5*], launching in [1.8] instead.
Java 3D: implicit antialiasing enabled
Exception in thread "J3D-Renderer-1" java.lang.UnsatisfiedLinkError: no jogl in java.library.path
	at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867)
	at java.lang.Runtime.loadLibrary0(Runtime.java:870)
	at java.lang.System.loadLibrary(System.java:1122)
	at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
	at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
	at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
	at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
	at com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory.<clinit>(MacOSXGLDrawableFactory.java:53)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:264)
	at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:108)
	at javax.media.j3d.JoglPipeline$QueryCanvas.<init>(JoglPipeline.java:9029)
	at javax.media.j3d.JoglPipeline.getBestConfiguration(JoglPipeline.java:8793)
	at javax.media.j3d.Renderer.doWork(Renderer.java:514)
	at javax.media.j3d.J3dThread.run(J3dThread.java:275)