Re: Wall Light with reflect effect?
by okh » Tue Jan 09, 2018 11:37 am
..results are getting better and better...
[:)] perfect takes a while.
For someone not patient enough to add multiple lightsources to the model with exact dimensions and positions, just one lightsource in the model and one in the room, is not too bad. Here a slightly different model with a probably unnecessary reflector in the middle + incandescent colour and low power setting. Added a random other light to the room, but as Hansmex mentioned, result should improve by using a couple of larger lightsources around the room.
SF 3D models 455:
cubelamp.zip : model only, with glow in .mtl
lamp_test_cube.sh3d : .sh3d file model with and without lightsource)
Settings in the .sh3d Home.xml file:
Code: Select all
<light name='cubelamplight' model='3/cubelamp.obj' icon='2' x='100.0' y='5.25' elevation='180.0' width='8.0' depth='10.5' height='8.0' power='0.15'>
<lightSource x='0.5' y='0.7' z='0.5' color='00BB9854' diameter='0.7'/>
</light>
