Re: Is Sunflow limited in Sweet Home 3D?
by enkonyito » Tue May 01, 2018 4:37 am
Yes I had tried but not as it should because I had not understood that the position of the light source is a percentage of the width, depth and height.
I applied this methodology to the vertices of my object and it works.
Since taking vertices into account is manual, only one shape is possible.
By generating a transparent or invisible 3D shape, the light panel is rendered opaque when it is turned on.
For the wired 3D shape, I realized that the object had to be already in the
.obj file.
The
TriangleMeshLightWithNoRepresentation class does not cause the expected effect.
