Thoughts about roof-plugin
by youseeus » Sat May 12, 2018 5:52 pm
Hi, I'm working with sh3d since more than 5 years. [:x]
But I'm still unhappy with the way roofs are created. [>:)]
I'm a developer so I'm thinking about, how to improve it. But I don't know if I'll have the time to get it done all myself*) [:p].
- roofs align with the shape of the outer walls
- roofs have gabels and eaves (mostly aligned with the outer walls)
- there are different shapes in between: roof documentation for OSM
So how to Build a roof:
atm: place several models to come as close to the original as possible.
My idea:
- create a new level
- Place the gabel (vertices and edges)
- add properties like roof overhang, pitch and other (vertices and edges can have different properties each)
- place pitched windows (models)
- let the program calculate the roof
- the program will
- create a model for rendering
- align the inner walls so no wall is sticking through the roof
what do you think about the idea? Have i forgotten a big blocker? [:-/]
*)We are building a house rn, there isn't so much time left for programming