Re: Light & textures - rendering examples of this and that.
It's a very nice feature that I use a lot.3) Using the external brightness setting (IBL) (to some extent). TRUE Sample values have been increased for good interior rendering and better definition of the outer shadows.
Absolutely!And I'll add in 4) Using detailed or complex objects like trees. In this case, the rendering "stagnates" on a part then accelerates.