Re: Light & textures - rendering examples of this and that.
Took a second look at your sundial illustration. Not sure how you generated the image, but if it was SH3D/Sunflow (with a non-daylight-saving time setting close to the middle of a time zone), it looks like it might actually be equation of time(?). In which case I was wrong in my last post and our Azure home banter. Interesting. okcolour of the sunlight varies, not only by the time of day, but also by the time of year – and so do the shadows