Re: Sweet Home 3D 6.0
Interesting interface issue considering some recent threads, e.g. Cec' brilliant guide in thread 8832, the Azure home, thread 8828 - and whether to use the compass to 'simulate'. People use different references for orientation and how they see the world. Whether to keep a map North up, or turn the map to align with terrain. Cec' template measures degrees from the point of view of the virtual visitor, whereas I need the compass orientation to read the 3D view...proposed an angle for the sky texture offset, but using a percentage seems more versatile in other cases...
Code: Select all
<texture attribute='skyTexture' xOffset='0.20833' .../>
<compass northDirection='1.3089969' .../>
<observerCamera yaw='1.3089969' pitch='-0.16801324' .../>
<camera yaw='4.456615' pitch='0.0' .../>
<pieceOfFurniture angle='1.3089969'...'/>