Re: Light & textures - rendering examples of this and that.
That could very well be, actually. As you know I work with scaled down images for templates and tests even if I am not quite as cheap with my more private projects.It's your fear of high resolution that is blurring your vision!
Code: Select all
<!-- In theory this could distort (transform) an image to improve rendering, but it is not supported by several browsers/Inkscape, and when it is supported (Firefox), the image blurs -->
<g transform="translate(30 60)" opacity="1">
<g style="transform-origin: 32px center 0px; transform: matrix3d(1,0,0.00,.00,0.00,1,0.00,0.01,0,0,1,0,0,0,0,1);" >
<rect width="72" height="36" fill="none" stroke="red" stroke-width="1"/>
<image width="72" height="36" xlink:href="mountainx.png" preserveAspectRatio="none"/>
</g>
</g>