Re: Light & textures - rendering examples of this and that.
Yes, that's the problem with the web-start-version.With 6.0 beta and limited access to memory, 7200×1880 maxed out
Sounds a lot like what I do in Photoshop. I don't think I have fully understood how the .svg numeric coordinates work differently than a Photoshop ( or Gimp) template.The only reason for the .svg detour, is that items easily can be placed, moved, scaled accurately on the canvas by using numeric co-ordinates. And then each item, a hill, a cloud, can be adjusted individually with the Gimp (or whatever) to acceptable resolution, hue etc. etc.