Re: Light & textures - rendering examples of this and that.

by rontant » Sat Oct 20, 2018 4:02 am

Am I the only one who thinks that the sun brightness in sh3d is way too weak? Look at my rendered photo below:

Image Isn't it too dark?

As a workaround, I used Photoshop to increase the brightness to the level I think would be ideal. See photo below:

Image
Bigger and closer light sources give softer shadows – smaller and farther light sources create sharper shadows.

Cec
I tried using light panel as the sun substitute. The panel, set at 100% intensity, is placed outside about 2 meters away from the window. The problem I have with light panel is the missing shadow. If I decrease the size and/or move it further away, I can't get the same level of brightness I want.

Image
Light panel is fine but I lost the shadow effect casted by the early morning/late afternoon sun?

Image
Same issue here with the shadow.

Any suggestion or comment?