I want to automatically find the vertices (coordinates and indices) of a 3D shape.
I am currently studying methods related to [font=courier new]exportNode[/font] of PhotoRenderer.java or [font=courier new]writeNode[/font] of OBJWriter.java.
Is it a good starting point even if it is not easy to know what to keep or not?
The goal is to be able to use this information for TriangleMeshLight light sources.