Re: Setting for world elevation

by TinkyWinky » Thu Feb 28, 2019 10:32 am

Hey, the beach is 200km horizontally but only 34m vertically away for me, so this wouldn't solve the issue. [;)]

To explain the motivation better:

My project has (currently) about 40 levels. I imagined it would be easier to calculate offsets between several coordinate systems:
I know, it's just addition and subtraction in the range of -100 to +800. Not that difficult, especially for a computer engineer, isn't it?

However, oversight or miscalculation is difficult to correct when using armoured concrete. A good rule to avoid oversight is to keep it as simple as possible which means to translate all systems to _one_ coordinate system. I would prefer FFL.

Which leads to the world simply being 1m too high. [:)]