I prefer the second one:
- it's made with standard settings
- it's slightly lighter, looks a bit better.
Great work, Enko! Thanks!
Thanks Hans!
I think Cecilia used interior light panels to simulate ambient lighting. The
diffedBounces=0 parameter allows you to have more depth (from the lightest to the darkest).
So I did a quick test with this
new beta version without using the interior panels or the external brightness.
Settings:
- anti-aliasing min/max: 1/2
- global illumination: default
- caustics photons: 0
- shininess shader: glossy
- filter: blackman-harris
- sampler algorithm: bucket
diffusedBounces: 0
diffusedBounces: 1
Enko