Re: Single-glazed glass door for a store
by Bubblobill » Sat May 11, 2019 12:10 pm
Flickering threshhold is likely just due to it being thin. It seems to render correctly. As for the wall showing through, I am stumped. I have fiddled with every part of the preferences file to no effect and cannot find any significant fault in the model.
The only thing left I can think of is to create the object as a single shell and see if that works.