Re: In a hole in the ground there lived a hobbit...
by Ceciliabr » Mon Jun 10, 2019 6:04 pm
@Mike53
Thank you!
Love the use of textures, especially the the brick with recessed mortar
Both walls are really 3D models. That's what makes the recessed mortar possible. All floors and ceilings are also modelled.
SH3D does not support bump mapping, and texturing even surfaces will hardly give any sense of depth and reflect any unevenness, so I prefer making models for things with uneven surfaces.
Funny you should mention this, since I've had in mind to write something about this and give out some example models on another thread.
@rontant
Thanks a lot! I'm very happy to hear that.
cec