Re: Light & textures - rendering examples of this and that.
It seems that Sunflow uses Rayleigh scattering for SunSkyLight but I also find that the blue color of the sky is not correctly rendered by day.Working with SH3D for several years now, I have found that the SunSky is using the mediterranean colour scheme, no matter the settings of the compass:
Wether you set your co-ordinates to Longyearbyen (Spitzbergen) or Nairobi (Kenya), the colour scheme of the SunSky remains the same.
The SunSky is not taking the Rayleigh scattering into consideration.